10 Android Development Mistakes Even Seniors Make (And How to Fix Them)
Ignoring Memory Leaks π¨
Mistake: Holding references to Activities/Fragments after theyβre destroyed.
// Bad: Static reference to an Activity
public static Activity activity;
// Good: Use WeakReference
private WeakReference<Activity> activityWeakRef;
public MyClass(Activity activity) {
this.activityWeakRef = new WeakReference<>(activity);
}
Blocking the Main Thread β³
Mistake: Running network calls on the main thread.
// Bad: Network call on the main thread
String response = networkCall();
// Use Kotlin Coroutines
// Good: Coroutine for background work
viewModelScope.launch {
val response = withContext(Dispatchers.IO) { networkCall() }
updateUI(response)
}
Overlooking Configuration Changes π
Mistake: Losing data on screen rotation.
// Bad: Data lost on rotation
private String data;
// Good: Store data in ViewModel
class MyViewModel : ViewModel() {
val data = MutableLiveData<String>()
}
Misusing Fragments π§©
Mistake: Tightly coupling Fragments and Activities.
// Bad: Directly accessing Activity methods
((MainActivity) getActivity()).doSomething();
// Good: Define an interface
public interface OnFragmentInteraction {
void onAction();
}
// In Fragment
((OnFragmentInteraction) getActivity()).onAction();
Not Testing Thoroughly π©
Mistake: Skipping unit tests.
// Bad: No tests for critical logic
fun add(a: Int, b: Int): Int {
return a + b
}
// Good: Unit test for add function
@Test
fun testAdd() {
assertEquals(5, add(2, 3))
}
Overlooking Accessibility βΏ
Mistake: Ignoring contentDescription
for images.
<!-- Bad: No contentDescription -->
<ImageView android:id="@+id/icon" />
<!-- Good: Add contentDescription -->
<ImageView
android:id="@+id/icon"
android:contentDescription="@string/icon_description" />
Hardcoding Strings and Dimensions π
Mistake: Hardcoding values in XML or code.
<!-- Bad: Hardcoded string -->
<TextView android:text="Hello World" />
<!-- Good: Reference strings.xml -->
<TextView android:text="@string/hello_world" />
Not Optimizing for Different Screen Sizes π±
Mistake: Fixed layouts for all screen sizes. (XML)
<!-- Bad: Fixed width and height -->
<Button
android:layout_width="100dp"
android:layout_height="50dp" />
<!-- Good: ConstraintLayout -->
<Button
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintWidth_percent="0.5" />
Ignoring ProGuard/R8 Rules π
Mistake: Not keeping necessary classes.
*.pro
# Bad: No ProGuard rules
# empty file
# Good: Keep ViewModel classes
-keep class com.example.app.viewmodel.** { *; }
Overloading the App with Libraries π
Mistake: Adding unnecessary libraries.
// Bad: Too many libraries
implementation 'library1'
implementation 'library2'
implementation 'library3'
// Good: Minimal dependencies
implementation 'androidx.core:core-ktx:XXX'
implementation 'androidx.lifecycle:lifecycle-viewmodel-ktx:XXX'
Not Following Modern Best Practices π
Mistake: Using AsyncTask
(deprecated).
// Bad: Using AsyncTask
new AsyncTask<Void, Void, Void>() {
@Override
protected Void doInBackground(Void... voids) {
return null;
}
}.execute();
// Good: Coroutine for background work
viewModelScope.launch {
withContext(Dispatchers.IO) {
// Background work
}
}
Final Thoughts
How many of these mistakes are YOU making? Be honest β tag a dev friend who needs this π
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